Students will learn about the process of making SMART goals, how they can help people achieve their dreams, and apply them to their own lives.
What is SMART?
S:Specific – target a specific area for improvement.
M:Measurable – quantify or at least suggest an indicator of progress.
A:Assignable – specify who will do it.
R:Realistic – state what results can realistically be achieved, given available resources.
T:Time-related – specify when the result(s) can be achieved.
Activity 1 - SMART Game Pt.1
1.Create a jar of papers that have goals either you have preset or written with help.
2.Some should be easy, others should not.
- Example: Write a poem about the weather, Talk to someone you never have and learn about their hobbies
3.Each student must pick one and strive to achieve it
4.Once they have, they need to write how they achieved it: Was it challenging?, What steps did they use to complete it?
5.You also need to include goals that are almost impossible to achieve too so you can discuss frustrations and perseverance
6. You could also have a student who completes a goal quickly choose another.
The purpose is to get students to experience working towards goals so you can and discuss it afterwards
Activity 2 - SMART Game Pt. 2
1. Ask students to write down 10 goals that they want to achieve (their stretch goals)
-Specific- get an A in calculus class by the end of the semester/quarter
-Measurable- Check “trends” in gradebook
-Realistic: I have an 86% in the class, so this is realistic
-Time-bound- I already defined my goals.
2. Ask students to share their SMART goals with the class